Big layout improvements, started on miniplayer
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<script>
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import { onMount } from 'svelte'
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import { createEventDispatcher } from 'svelte'
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export let initialValue = 0
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onMount(() => (sliderValue = Number(initialValue)))
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export const setValue = (value) => (sliderValue = value)
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const dispatch = createEventDispatcher()
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let sliderValue
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let sliderTrail, sliderThumb
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const trackThumb = (sliderPos) => {
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if (sliderThumb) sliderThumb.style.left = `${sliderPos}%`
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if (sliderTrail) sliderTrail.style.right = `${100 - sliderPos}%`
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}
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$: trackThumb(sliderValue)
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const handleKeyPress = (key) => {
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if ((key === 'ArrowRight' || key === 'ArrowUp') && sliderValue < 100) {
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sliderValue += 1
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return dispatch('valuechange', { value: sliderValue })
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}
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if ((key === 'ArrowLeft' || key === 'ArrowDown') && sliderValue > 0) {
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sliderValue -= 1
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return dispatch('valuechange', { value: sliderValue })
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}
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}
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</script>
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<div
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id="slider-track"
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class="relative isolate h-1 w-full rounded-full bg-neutral-600"
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role="slider"
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tabindex="0"
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aria-valuenow={sliderValue}
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aria-valuemin="0"
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aria-valuemax="100"
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on:keydown={(event) => handleKeyPress(event.key)}
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>
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<input
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type="range"
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class="absolute z-10 h-1 w-full"
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step="any"
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min="0"
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max="100"
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bind:value={sliderValue}
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tabindex="-1"
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aria-hidden="true"
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aria-disabled="true"
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on:mouseup={() => dispatch('valuechange', { value: sliderValue })}
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/>
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<span bind:this={sliderTrail} id="slider-trail" class="absolute left-0 h-1 rounded-full bg-white transition-colors" />
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<span bind:this={sliderThumb} id="slider-thumb" class="absolute top-1/2 aspect-square h-4 -translate-x-1/2 -translate-y-1/2 rounded-full bg-white opacity-0 transition-opacity duration-300" />
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</div>
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<style>
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input[type='range'] {
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appearance: none;
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cursor: pointer;
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opacity: 0;
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}
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#slider-track:hover > #slider-trail {
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background-color: var(--lazuli-primary);
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}
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#slider-track:focus > #slider-trail {
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background-color: var(--lazuli-primary);
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}
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#slider-track:hover > #slider-thumb {
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opacity: 1;
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}
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#slider-track:focus > #slider-thumb {
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opacity: 1;
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}
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</style>
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